| 000 | 00940cam a22003014a 4500 | ||
|---|---|---|---|
| 001 | 42352 | ||
| 003 | URCABC | ||
| 005 | 20220427202529.0 | ||
| 008 | 000606s2001 caua b 001 0 eng | ||
| 020 | _a1558605932 | ||
| 035 | _a(janium) 42268 | ||
| 035 | _a(janium)42263 | ||
| 040 |
_aURCABC _bspa |
||
| 041 | 0 |
_aspa _heng |
|
| 050 | 4 |
_aT385 _b.E373 2001 |
|
| 100 | 1 | _aEberly, David H. | |
| 245 | 1 | 0 |
_a3D game engine design _b a practical approach to real-time computer graphics / _cDavid H. Eberly. |
| 260 |
_aSan Francisco _bMorgan Kaufmann _cc2001. |
||
| 300 |
_axxviii, 561 p. _bill. (some col.) _c+ _e1 Cd Rom |
||
| 500 | _aIncluye indice | ||
| 504 | _aIncluye referencia bibliografica | ||
| 650 | 1 | 4 | _aGraficas por computadora |
| 650 | 1 | 4 |
_aJuegos de computadora _xProgramacion |
| 650 | 1 | 4 | _aProgramacion en tiempo real |
| 650 | 1 | 4 | _aSistema de representacion tridimensional |
| 999 |
_c28603 _d28603 |
||