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  <titleInfo>
    <title>3D game engine design</title>
    <subTitle> a practical approach to real-time computer graphics</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Eberly, David H.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">cau</placeTerm>
    </place>
    <place>
      <placeTerm type="text">San Francisco</placeTerm>
    </place>
    <publisher>Morgan Kaufmann</publisher>
    <dateIssued>c2001</dateIssued>
    <dateIssued encoding="marc">2001</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <language>
    <languageTerm authority="iso639-2b" type="code">spa</languageTerm>
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  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>xxviii, 561 p.  ill. (some col.)  + 1 Cd Rom </extent>
  </physicalDescription>
  <note type="statement of responsibility">David H. Eberly.</note>
  <note>Incluye indice</note>
  <note>Incluye referencia bibliografica</note>
  <subject>
    <topic>Graficas por computadora</topic>
  </subject>
  <subject>
    <topic>Juegos de computadora</topic>
    <topic>Programacion</topic>
  </subject>
  <subject>
    <topic>Programacion en tiempo real</topic>
  </subject>
  <subject>
    <topic>Sistema de representacion tridimensional</topic>
  </subject>
  <classification authority="lcc">T385 .E373 2001</classification>
  <identifier type="isbn">1558605932</identifier>
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    <recordCreationDate encoding="marc">000606</recordCreationDate>
    <recordChangeDate encoding="iso8601">20220427202529.0</recordChangeDate>
    <recordIdentifier source="URCABC">42352</recordIdentifier>
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